Design game screens

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TYPE OF WORK

Full Time

WAGE / SALARY

600

HOURS PER WEEK

TBD

DATE UPDATED

Dec 26, 2021

JOB OVERVIEW

Design game screens using Figma with existing assets from ---------- (Will be provided).

Rough outline of the project:

Month 1 - Brainstorming & rough concepts.
Gathering examples, notes and ideas. Produce several rough concepts for what the game screens might look like.
Try a couple 8bit games (Will be provided.)
Deliverable: Several rough ideas of possible game screens and levels.

Month 2-3 - Detailed game screens.
Build upon the concept we chose and create all screens for the game in Figma.
Screens include loading screens, starting screen, various levels, settings, menus, anything a user might see.
If limited experience in Figma, take Figma tutorials and expand on your skillset (learn and use components, animations in Figma).

Deliverable: Game screens are detailed, cover most of the screens and conditions a use might encounter.

Month 4 - Design Marketing and App Store assets in ---------- liverable: All digital assets necessary for the app's listing in Apple App store and Android Play Store (icons, screens, images).

Tools for the job:
---------- (For chat and meetings)
Figma
Google Docs

How we'll work together:
A couple calls each week (60min) to discuss ideas and review progress - we can setup a schedule.
You can regularly check in and get my feedback via ---------- .
I'll be actively contributing and providing guidance.

Your Experience:
Has used Figma ---------- would be nice if you know the component system and other features in Figma, but it is not required.
Has some design experience.
Has played a couple 8bit style games.
Has played a couple mobile games.

My Experience:
Software engineer with some design experience. I've primarily used Figma, which is why I'd like most of the design work done in Figma.

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