Video Game Music Composer

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TYPE OF WORK

Freelance

WAGE / SALARY

Negotiable Per Minute Composed

HOURS PER WEEK

TBD

DATE UPDATED

Jun 10, 2020

JOB OVERVIEW

Our project is a completely F2P online community-driven TCG, currently in early beta. We are looking to add music to our main screen, menu screen, shop screen, and battle themes for each of our 6 lead characters.

We are currently looking to start with doing battle themes for our lead characters. Assuming the first delivered piece meets our needs, we will proceed with the selected individual to work on the remainder of the project. We would like the first theme to be 2 minutes in length and include an additional more dramatic/aggressive 1 minute piece that is derived from this core 2 minute theme. The additional 1 minute piece will bring a dramatic closure to matches as players approach zero life. We are looking for a proposal for work to include per minute pricing, portfolio, links to specific work that may align with this project, turnaround time for work, and a short 30 second-1 minute sampling of work that would align with this work request.

Typical matches will last in the 5-7 minute range. The idea is to have a musical piece that can transition smoothly into a loop and into the more dramatic piece as the match approaches closure.

We would like to create the battle theme for the lead, Joanne. The description of this lead is as follows:
“Joanne is one of the "Radiants," angelic beings with unknown origins. They exist only to guard this world from peril. Unlike the others, it seems that there is a faint trace of humanity present in Joanne... Almost entirely silent, and compassionate even to the most ruthless opponents, she seeks only to keep the Core safely sealed away.”

This link provides an animation of a few of the currently available leads present in the game:
----------

• The linked soundtrack gives off a lot of the vibe that our game is trying to convey( ---------- ).
• Leader themes should be more dramatic, but maybe still a bit downtempo, and a percussion line that emphasizes the "planning my next move" kind of play style.

Beyond this information, I would implore you to review our public design (although a bit outdated at this point) document( ---------- ) and make an account at ---------- to explore the game a bit.

We are looking for someone who can work creatively independent on this project as this work is outside of our scope of capabilities. We can provide summaries of what each screen should convey, descriptions of leads, and descriptions of animations.

We are an actively growing game that is looking for someone who can do continued work on this project and future projects.
The game can be accessed at ---------- .

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