Full Time
$400 to $1000
TBD
Nov 27, 2025
Responsibilities
Implement in-game lighting based on directives from lighting leads.
Collaborate with Art Directors and Visual Leads to refine and enhance overall lighting quality.
Contribute to the creation and development of lighting workflows to support project needs.
Coordinate with Technical Artists for proper lighting implementation and improvements in overall visual quality of the projects.
Requirements
Proven experience with lighting using engines such as Unity, Unreal Engine, or other offline lighting and rendering tools.
Strong foundation in lighting workflows, composition, and color theory.
Knowledge of both creative and technical workflows related to lighting.
Nice to Have
Experience with version control systems (e.g., Git).
Experience in look development or lighting/rendering for film, TV, or games.
Experience in Technical Art(e.g., material and shader authoring, scripting)