Unity

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TYPE OF WORK

Full Time

WAGE / SALARY

$1,000

HOURS PER WEEK

40

DATE UPDATED

Apr 19, 2025

JOB OVERVIEW

Minimum Requirements:
3+ years professional Unity (C#) experience

Solid grasp of 2D rendering pipelines, addressable assets, and mobile performance constraints.

Hands?on experience integrating Unity IAP and ad networks (Unity Ads, AdMob, IronSource, etc.).

Comfortable with Git?based workflows, pull?requests, and automated build/release pipelines.

Familiarity with scriptable object architecture, MVC/MVVM or similar patterns for maintainable code.

Bonus Points
Prior work with Unity 6’s multithreaded asset flow or the Entities (ECS) package.

At least one shipped mobile title.

Experience implementing Server Authoritative multiplayer or PlayFab back ends.

Knowledge of Lua/Ink/JSON or other data?driven content pipelines.

Passion for RPGs, idle/?incremental games, or live?service monetization strategies.

Familiarity with App Store / Google Play submission and compliance processes (GDPR, COPPA, ATT).

Key Responsibilities

Feature Development
Design, implement, and optimize 2D gameplay systems, UI flows, meta?loops, and monetization features in C# (Unity 6).

Live?Ops & Tooling
ntegrate and maintain Remote Config, Analytics, Auth, IAP, and Ad SDKs. Build internal editors / scripts that let designers tweak balance without code deploys.

DevOps & CI/CD
Maintain automated Cloud Build pipelines, merge strategies, versioning, and release?branch hygiene using Unity DevOps.

Performance & QA
Profile and optimize for 60 FPS on mid?tier devices; write unit/?integration tests and assist with device farm validation.
Collaboration Work closely with artists, designers, and product managers in Jira to break epics into shippable stories and deliver on sprint commitments.

SKILL REQUIREMENT
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