Full Time
USD - Depends on Experience - Market rate
TBD
Mar 10, 2018
3D Software Engineer – C++/C#/Windows environment
Remote – Full Time
Read first:
• No prepayment
• Direct applicants only, NO agencies or representatives of someone else.
• Must be willing to answer pre-interview questions, plus possible interviews via
• Must be willing for work exclusively for us
• All candidates that can meet for an interview in Manila have immediate priority.
If you are unable to do any of those things, please save us both time and don't apply. This is a good position for a trustworthy person.
Schedule: After initial training period, your schedule will mostly be flexible. The first month or two would require availability during the following US time frames - 6 AM - 8AM MST, and/or in the evening, around 9 PM - 11 PM MST.
Role Description:
Market-leading virtual collaboration environment, and the #1 virtual environment for collaborative PLM in life sciences. Virtual environment provides an arsenal of business-focused collaboration and communication tools that help companies accelerate decision-making and raise productivity.
Summary:
Primary responsibilities of the 3D Software Engineer include planning and designing new 3D systems and interfaces, as well as the implementation of those systems. Experience debugging and tracing program code is necessary, as maintaining and updating existing 3D systems is also required. The role requires working closely with other engineers to design well-integrated systems. The role also requires interaction with QA staff for maintaining existing functionality.
Requirements:
* B.S. or greater in Computer Science or equivalent (Game Development) degree.
* 2+ years of professional experience in Game development on a Windows platform.
* Unreal Engine 3 and 4 experience. Bonus for Gamebryo experience.
* Strong skills in C++, C# also (not as critical) with lots of debugging experience.
* Self-motivated, with strong time management skills and a proven ability to accurately assess time requirements and the complexity of assigned systems.
* Bonus for experience with Lync and/or
* Strong linear algebra and 3D math skills.
* Understanding of graphics pipeline and 3D rendering concepts.
* 2+ years of experience developing with Microsoft Visual Studio 2005 or later, Win32
* Have a good understanding of the Windows DLL infrastructure.
* Ability to write clear, maintainable and portable code.
* Have the ability to collaborate as a member of a team and work toward team goals.
Responsibilities:
* Maintain and improve existing codebase.
* Design and implement new codebase with focus on the 3D interface and Unreal game engine.
* Work with an existing game engine to implement business-driven functional goals for the product.
* Work with Engineers and Artists to develop compelling and fully-fledged solutions.
Candidate Requirements:
* Stable internet connectivity with ability to make VoIP calls. Quiet area to work - Tricycles, roosters, and dogs should not be heard by whomever you're calling.
* Must have a willingness to learn and lead others.
* Great written and spoken English.
If you meet the requirements, we will have a phone interview, and your references will be checked. You should also be willing to meet in person in Manila, if we decide. Payments will initially be weekly, starting AFTER the first week, no pre-payments.
Just to verify you actually read everything, please respond with your full name in the
Contact Person: AppLite, LLC
Member since: May 21, 2015
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