3D Modeler (Blender/3DSMax) real life architectural/airports buildings

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TYPE OF WORK

Gig

WAGE / SALARY

300

HOURS PER WEEK

TBD

DATE UPDATED

Oct 24, 2024

JOB OVERVIEW

In this role, you will be responsible for creating detailed and precise 3D models of real-world buildings, including airport terminals, control towers, hangars, and other architectural structures. You will work with Blender to deliver high-quality models that meet strict deadlines while ensuring exceptional realism. We’re looking for someone with proven experience in this specific field—if you lack the experience modeling real-life buildings in Blender, this position is not for you.

1. 3D Modeling in Blender: Create accurate, high-fidelity models of real-world architecture and airport structures using Blender. Precision and detail are critical.

2. Texturing and UV Mapping: Apply realistic textures and ensure clean, effective UV mapping for integration into simulation, gaming, and VR platforms. (Substance Painter)

3. Quality and Time Management: Deliver top-quality models within agreed timelines. Meeting deadlines without sacrificing quality is key.

Realism and Attention to Detail: Ensure models are faithful to real-world buildings, reflecting structural details, materials, and aesthetic elements.

Requirements:
3+ years of Blender&Substance Painter knowledge

SKILL REQUIREMENT
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