Full Time
Negotiable
TBD
Mar 18, 2019
Responsibilities:
– Ensure the best possible performance, quality, and responsiveness of applications
– Help maintain code quality, organization, and automatization
– Program tools in C# and Unity
– Propose creative solutions to meet product goals
– Produce quality, readable, and well-tested code
– Research, suggest, and implement the best technologies and solutions
– Develop features and functionality within the AofL Unity platform for deployment to Android and iOS targets
– Collaborate with UI/UX team members to ensure layouts, animations, and graphical assets are efficiently integrated into application features while preserving artistic integrity and performance
– Knowledge of mobile development & deployment (IOS, Android, Web)
– Demonstrated experience building user interfaces in 2D and 3D
– Familiarity with material, texture, lighting and animation within Unity
– Ability to create rapid prototypes of systems in Unity, including asset integration into Unity
– Ability to work independently and in a team
– Perform other related duties and special projects as assigned
Additional skills considered a plus:
– Production of VR/AR experiences viewable on mobile devices and VR headsets
– Prototype and build next generation AR/VR products in Unity/C#
– AR: Object recognition, acquisition, tracking, rendering
– AR: integrating with existing AR platforms like Vuforia, Wikitude, Metaio
– Experience integrating HTML within Unity (ie Coherent UI, Colibri)
– Experience with highly-accurate indoor location tracking and triangulation on mobile devices
Requirements:
– Bachelor’s Degree in Computer Science, Computer Engineering, or related field
– Working experience with C++.
– Proficient in C# with a desire to learn and grow Unity skill set.
– Exceptional problem-solving and debugging skills.
– Self-motivated developer with strong problem-solving skills
– Passionate about writing clean, well organized, and production-ready code
– Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles, and user session management
– Familiarity with level design and planning
– Strong attention to detail, rigorous in self-testing code and delivering high quality work
– Analytical thinker, capable of translating business requirements, wireframes,
– Highly motivated, self-starter
– Experience optimizing memory and space usage for support of older hardware
Willing to work and be based on Quezon City.