Game programmer focused on building responsive gameplay systems and solving technical challenges. Experienced in developing multiplayer features, UI systems, and integrating backend services, while working closely with designers and artists to bring ideas into playable experiences.
I have experience using C# for object-oriented programming, gameplay systems, UI functionality, game logic, debugging, and tool development within Unity. Through academic and freelance projects, I developed strong problem-solving and programming skills while building interactive applications and games.
Experience: 2 - 5 years
My background in game development comes from both academic training and hands-on project experience through my Bachelor of Science in Entertainment and Multimedia Computing, Major in Game Development. This helped me build strong skills in game programming, system design, debugging, teamwork, and interactive application development.
Experience: 2 - 5 years
have 3 years of experience with the Unity Engine, developing both 2D and 3D applications across multiple platforms including Windows, Android, WebGL, AR, and VR. I actively participate in game jams and freelance commissions, which has helped me develop strong problem-solving skills, rapid prototyping experience, and the ability to work under tight deadlines. I have experience collaborating with artists, designers, and programmers to create polished gameplay systems, UI/UX, visual effects, and interactive experiences.
I am familiar with using GitHub for version control workflows, including repository management, branching, commits, pull requests, and collaborative project development. I use it to organize projects, track development progress, and support team collaboration.
Experience: 2 - 5 years
My experience in game testing includes analyzing gameplay systems, identifying edge-case bugs, evaluating player experience, and providing detailed feedback to improve game quality and usability.
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